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Computer Games - How they’ve evolved



computer-games.jpgComputer games are PC controlled. This includes any game that uses text as its primary output. Theroretically, these can be played on a teletypewriter. Others can use sounds or vibrations as their primary feedback device, but are rarely new computer games. A video game is a game where video display is required, such as a television or monitor that provides the primary feedback from the game.

With each, there is always an input device. These usually come in the form of joystick/button, a keyboard, mouse/trackball combination, a controller and or any combination of the above. Within the “walls” of the virtual universe that these computer games create, the user usually has set goals, but is free to do as they please within these confines.

In the nineteen fifties and sixties, the first of these computer games ran on platforms like university mainframes and oscilloscopes. The earliest, which was a missile simulation, was created in privacy in nineteen forty seven by Thomas T. Goldsmith Jr. and Estle Ray Mann. In nineteen fifty two, Noughts and Crosses, a version of tic-tac-toe was created as part of a doctoral dissertation by A. S. Douglas. A large Cambridge University pc was used to run the game. These are examples of some of the earliest computer games. Later, in nineteen sixty two, Steve Russell from MIT created Spacewar! And John’s Great Adventure. Run on a PDP-1 mini-pc, it quickly spread to research facilities and universities across the country. In nineteen sixty eight Ralph Baer applied for a patent on his video game console named the “Television Gaming and Training Apparatus.” Later, in nineteen seventy two, he worked with Magnavox to create and release the first console. It was called Magnavox Odyssey.

In the nineteen seventies the arcade game was first developed. The first coin operated arcade game was created by Nolan Bushnell in nineteen seventy one. Bars and taverns were where you would find these early computer games. An instruction set was required to be read before playing these computer games and never really became a hit in the bar scene. Later, Bushnell would attend a demonstration of the Magnavox Odyssey system and played Baer’s ping-pong game. He later joined with a friend to form the company Atari. He hired an engineer and named Al Alcorn and instructed him to build a ping-pong game which was eventually called “Pong” and as computer games go, became a top success in bars all over the world and later in the arcade scene.


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